Tooltip
Aurostor roars, inflicting 35 Nature damage to all enemies. Additionally, players receive 3 stacks of and are slowed by 25% per stack for 14 sec.
Jumping removes a stack.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Slumberous Roar is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 25. Its area radius is 60 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 60 yards. It ticks every 2 sec, 7 times over the full 14 sec (21 base in total).
What it does
Slumberous Roar is a Nature spell with a 3 sec cast, a range of 100 yards and effects that last 14 sec. When cast it deals Nature damage (base value 35) in a 60 yard radius, applies an aura in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec. The client files the whole spell under the snared mechanic. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Duration | 14 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 1 |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 35 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 25 Radius: 60 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 3 Radius: 60 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.