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Slumberous Roar

Spell

Slumberous Roar

Nature

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3 secVision Range (AOI)

Aurostor roars, inflicting 35 Nature damage to all enemies.

Slumberous Roar

Tooltip

Aurostor roars, inflicting 35 Nature damage to all enemies. Additionally, players receive 3 stacks of and are slowed by 25% per stack for 14 sec.

Jumping removes a stack.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Slumberous Roar is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 25. Its area radius is 60 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 60 yards. It ticks every 2 sec, 7 times over the full 14 sec (21 base in total).

What it does

Slumberous Roar is a Nature spell with a 3 sec cast, a range of 100 yards and effects that last 14 sec. When cast it deals Nature damage (base value 35) in a 60 yard radius, applies an aura in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec. The client files the whole spell under the snared mechanic. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time3 sec
Duration14 sec
MechanicSnared
Dispel typeDispel type id 1
Proc chanceAlways
Proc charges1
Max stacks3
Effect #1School Damage (2)
Value: 35
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: 25
Radius: 60 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 3
Radius: 60 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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