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SMASH!

Spell

SMASH!

Physical

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Instant cast1 sec cooldownFifteen yards

Leap onto the targeted mine, stomping it into the ground to soften the detonation.

SMASH!

Tooltip

Leap onto the targeted mine, stomping it into the ground to soften the detonation.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

SMASH! is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42).
  2. Effect 2 is School Damage (effect type 2). Its base value is 38.8648. Its area radius is 9 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 38.8648.

What it does

SMASH! is a Physical spell with an instant cast, a range of 15 yards and a 1 sec cooldown. When cast it makes the caster jump to a location, deals Physical damage (base value 38.8648) in a 9 yard radius and deals Physical damage (base value 38.8648).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Effect #1Jump to Destination (42)
Effect #2School Damage (2)
Value: 38.8648
Radius: 9 yards
Effect #3School Damage (2)
Value: 38.8648

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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