Tooltip
Leap onto the targeted mine, stomping it into the ground to soften the detonation.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
SMASH! is built from 3 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42).
- Effect 2 is School Damage (effect type 2). Its base value is 38.8648. Its area radius is 9 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 38.8648.
What it does
SMASH! is a Physical spell with an instant cast, a range of 15 yards and a 1 sec cooldown. When cast it makes the caster jump to a location, deals Physical damage (base value 38.8648) in a 9 yard radius and deals Physical damage (base value 38.8648).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Jump to Destination (42) |
| Effect #2 | School Damage (2) Value: 38.8648 Radius: 9 yards |
| Effect #3 | School Damage (2) Value: 38.8648 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.