How it works
Snake Trap is built from 3 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 4. Its area radius is 5 yards.
- Effect 2 is Summon (effect type 28). Its base value is 4. Its area radius is 5 yards.
- Effect 3 is Dummy (effect type 3).
What it does
Snake Trap is a spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it summons a creature in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Summon (28) Value: 4 Misc value: 19921, 2301 Radius: 5 yards |
| Effect #2 | Summon (28) Value: 4 Misc value: 19833, 2301 Radius: 5 yards |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Snake Trap appears in: 1 spell that casts it.
Spells that cast it
- Snake TrapTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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