Tooltip
Releases a massive burst of sonic energy that blasts nearby enemies for 15.2034 Physical damage, then inflicts additional 0.861524 Physical damage every 1 sec. for 6 sec. While affected by Sonic Boom, movement speed is reduced by 90%.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Sonic Boom is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15.2034. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.8615 per tick. Its area radius is 15 yards. It ticks every 1 sec, 6 times over the full 6 sec (5.17 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 90. Its area radius is 15 yards.
What it does
Sonic Boom is a Physical spell with a 3.5 sec cast, no range (it targets the caster), a 4 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 15.2034) in a 15 yard radius, applies an aura in a 15 yard radius every 1 sec and applies an aura in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 15.2034 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.8615 Radius: 15 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: 90 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.