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Sonic Boom

Spell

Sonic Boom

Physical

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3.5 sec4 sec cooldownSelf Only

Releases a massive burst of sonic energy that blasts nearby enemies for 15.2034 Physical damage, then inflicts additional 0.861524 Physical damage every 1 sec.

Sonic Boom

Tooltip

Releases a massive burst of sonic energy that blasts nearby enemies for 15.2034 Physical damage, then inflicts additional 0.861524 Physical damage every 1 sec. for 6 sec. While affected by Sonic Boom, movement speed is reduced by 90%.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Sonic Boom is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15.2034. Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.8615 per tick. Its area radius is 15 yards. It ticks every 1 sec, 6 times over the full 6 sec (5.17 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 90. Its area radius is 15 yards.

What it does

Sonic Boom is a Physical spell with a 3.5 sec cast, no range (it targets the caster), a 4 sec cooldown and effects that last 6 sec. When cast it deals Physical damage (base value 15.2034) in a 15 yard radius, applies an aura in a 15 yard radius every 1 sec and applies an aura in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3.5 sec
Cooldown4 sec
Global cooldownNone
Duration6 sec
Effect #1School Damage (2)
Value: 15.2034
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 0.8615
Radius: 15 yards
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 33
Value: 90
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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