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Spare Weapon

Spell

Spare Weapon

Physical

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3 secSelf Only

Allows the current active construct to display Spare Weapon as a fashion accessory.

Spare Weapon

Tooltip

Allows the current active construct to display Spare Weapon as a fashion accessory.

How it works

  1. Effect 1 is Quest Complete (effect type 16). Its base value is 1.

What it does

Spare Weapon is a spell with a 3 sec cast and no range (it targets the caster). When cast it has a Quest Complete effect. The client files the whole spell under the discovery mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3 sec
MechanicDiscovery
Effect #1Quest Complete (16)
Value: 1
Misc value: 62582

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents