Tooltip
Sparks of electricity issue out from the caster. All players caught in the path of these Sparks suffer 12.0563 Nature damage. Damage jumps to any other targets within 4 yards of the initial victim.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 12.0563. It jumps to up to 5 targets.
What it does
Spark is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 12.0563) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 12.0563 Chain targets: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.