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Spark Pulse

Spell

Spark Pulse

Nature

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5 secSelf Only

Inflicts 33 Nature damage and knocks back all players.

Spark Pulse

Tooltip

Inflicts 33 Nature damage and knocks back all players.

Launches a that strikes several random players for 13 Nature damage.

How it works

Spark Pulse is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 8 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 33. It applies the stunned mechanic. Its area radius is 8 yards.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Spark Volley.

What it does

Spark Pulse is a Nature spell with a 5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura with the stunned mechanic in an 8 yard radius and deals Nature damage (base value 33) with the stunned mechanic in an 8 yard radius. The client files the whole spell under the stunned mechanic. It also casts Spark Volley.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time5 sec
Duration3 sec
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 8 yards
Effect #2School Damage (2)
Value: 33
Mechanic: Stunned
Radius: 8 yards
Effect #3Effect 140
Trigger spell: Spark Volley

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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