Tooltip
Inflicts 33 Nature damage to all players and reduces their Haste by 100% for 10 sec.
Launches a that strikes several random players for 13 Nature damage.
How it works
Spark Pulse is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -100. It applies the stunned mechanic. Its area radius is 8 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 33. It applies the stunned mechanic. Its area radius is 8 yards.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Spark Volley.
What it does
Spark Pulse is a Nature spell with a 5 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura with the stunned mechanic in an 8 yard radius and deals Nature damage (base value 33) with the stunned mechanic in an 8 yard radius. The client files the whole spell under the stunned mechanic. It also casts Spark Volley.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 5 sec |
| Duration | 10 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: -100 Mechanic: Stunned Radius: 8 yards |
| Effect #2 | School Damage (2) Value: 33 Mechanic: Stunned Radius: 8 yards |
| Effect #3 | Effect 140 Trigger spell: Spark Volley |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.