Tooltip
Anub'arash launches a series of 3 groupings of spikes, inflicting 50 Nature damage and afflicting the players in the area with.
How it works
Spike Eruption is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 15 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Spike Eruption is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 50) in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Melee Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 50 Radius: 15 yards |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spike Eruption appears in: 1 spell that casts it.
Spells that cast it
- Spike EruptionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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