Tooltip
Anub'arash launches a series of 3 groupings of spikes, inflicting 35 Nature damage and afflicting the players in the area with.
How it works
Spike Eruption is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 15 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Spike Eruption is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 35) in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Melee Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 35 Radius: 15 yards |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.