Tooltip
The Painsmith drops spiked balls that roll across the chamber floor, inflicting 400 Physical damage to players caught in their path and stunning them for 8 sec.
How it works
Spiked Balls is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 41.
- Effect 3 is Dummy (effect type 3). Its base value is 48.
- Effect 4 is Dummy (effect type 3). Its base value is 48.
What it does
Spiked Balls is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Dummy (3) Value: 41 |
| Effect #3 | Dummy (3) Value: 48 |
| Effect #4 | Dummy (3) Value: 48 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.