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Spiked Balls

Spell

Spiked Balls

Physical

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Instant castSelf Only

The Painsmith drops spiked balls that roll across the chamber floor, inflicting 400 Physical damage to players caught in their path and stunning them for 8 sec.

Spiked Balls

Tooltip

The Painsmith drops spiked balls that roll across the chamber floor, inflicting 400 Physical damage to players caught in their path and stunning them for 8 sec.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 6 times over the full 3 sec.

What it does

Spiked Balls is a spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura every 0.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 226
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Spiked Balls appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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