Tooltip
The Painsmith drops spiked balls that roll across the chamber floor, inflicting 400 Physical damage to players caught in their path and stunning them for 8 sec.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 6 times over the full 3 sec.
What it does
Spiked Balls is a spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spiked Balls appears in: 1 boss encounter.
Boss encounters
- Painsmith Raznal in Sanctum of Domination
Journal section: Stage One: A Chamber of Agony; Stage Two: The Screaming Anvil
Encounter creatures: Spiked Ball, Painsmith Raznal, Shadowsteel EmberRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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