Tooltip
Shackles nearby targets in chains of spirit energy, preventing all action for 5 sec. Any damage caused will break the effect. Only usable on shadowy beings.
How it works
Casting it triggers a 1 sec global cooldown. Its dispel type is client id 1.
Spirit Chains is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24.806. Its area radius is 12 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. Its area radius is 12 yards.
What it does
Spirit Chains is a Frost spell with an instant cast, no range (it targets the caster), a 15 sec cooldown and effects that last 5 sec. When cast it deals Frost damage (base value 24.806) in a 12 yard radius and applies an aura in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 5 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 24.806 Radius: 12 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 1 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spirit Chains appears in: 1 boss encounter.
Boss encounters
- Teron Gorefiend in Black Temple
Journal section: Shadow of Death > Vengeful Spirit
Encounter creatures: Teron GorefiendRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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