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Spirit Chains

Spell

Spirit Chains

Frost

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Instant cast15 sec cooldownSelf Only

Shackles nearby targets in chains of spirit energy, preventing all action for 5 sec.

Spirit Chains

Tooltip

Shackles nearby targets in chains of spirit energy, preventing all action for 5 sec. Any damage caused will break the effect. Only usable on shadowy beings.

How it works

Casting it triggers a 1 sec global cooldown. Its dispel type is client id 1.

Spirit Chains is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 24.806. Its area radius is 12 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. Its area radius is 12 yards.

What it does

Spirit Chains is a Frost spell with an instant cast, no range (it targets the caster), a 15 sec cooldown and effects that last 5 sec. When cast it deals Frost damage (base value 24.806) in a 12 yard radius and applies an aura in a 12 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast timeInstant
Cooldown15 sec
Global cooldown1 sec
GCD categoryCategory id 133
Duration5 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 24.806
Radius: 12 yards
Effect #2Apply Aura (6)
Aura type id 12
Value: 1
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Spirit Chains appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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