How it works
Splash is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Splash.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Splash.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Splash.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Splash.
What it does
Splash is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura every 1 sec. It also casts Splash (record #289541) and Splash (record #289543).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Splash |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Splash |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Splash |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Splash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.