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Splinterbark

Spell

Splinterbark

Physical

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Instant castSelf Only

Splinters erupt from the Ancient as its branch is torn away, causing all players to bleed for 10 every 3 sec for 1 min.

Splinterbark

Tooltip

Splinters erupt from the Ancient as its branch is torn away, causing all players to bleed for 10 every 3 sec for 1 min. This effect stacks.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 300 yards. It ticks every 3 sec, 20 times over the full 1 min (200 base in total).

What it does

Splinterbark is a spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura in a 300 yard radius every 3 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration1 min
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Radius: 300 yards
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Splinterbark appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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