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Abundance

Spell

Abundance

Nature

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Instant castSelf Only

Upon death, release a spark of life energy that bursts after 3.5 sec, healing allies and players for 250, and removing all applications.

Abundance

Tooltip

Upon death, release a spark of life energy that bursts after 3.5 sec, healing allies and players for 250, and removing all applications.

How it works

Abundance is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 250. Its area radius is 8 yards.
  2. Effect 2 is effect type 164, which the datamine does not name. Its base value is 100. Its area radius is 8 yards. It triggers Splinterbark.

What it does

Abundance is a Nature spell with an instant cast and no range (it targets the caster). When cast it heals (base value 250) in an 8 yard radius. It also casts Splinterbark.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1Heal (10)
Value: 250
Radius: 8 yards
Effect #2Effect 164
Value: 100
Radius: 8 yards
Trigger spell: Splinterbark

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Abundance appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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