Tooltip
Upon death, release a spark of life energy that bursts after 3.5 sec, healing allies and players for 250, and removing all applications.
How it works
Abundance is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 250. Its area radius is 8 yards.
- Effect 2 is effect type 164, which the datamine does not name. Its base value is 100. Its area radius is 8 yards. It triggers Splinterbark.
What it does
Abundance is a Nature spell with an instant cast and no range (it targets the caster). When cast it heals (base value 250) in an 8 yard radius. It also casts Splinterbark.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 250 Radius: 8 yards |
| Effect #2 | Effect 164 Value: 100 Radius: 8 yards Trigger spell: Splinterbark |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Abundance appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Overgrown Ancient in Algeth'ar Academy
Journal section: Branch Out > Ancient Branch
Encounter creatures: Overgrown Ancient, Ancient Branch, Hungry LasherDungeon boss ability
Spells that cast it
- AbundanceTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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