Spell
Stasis
Arcane
Causes your next 3 helpful spells to be duplicated and stored in a time lock.
Tooltip
Causes your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Stasis is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Dummy (effect type 3). Its base value is 30.
What it does
Stasis is an Arcane spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | None |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Stasis appears in: 3 talents.
Talents
- Stasis for Evoker (Devastation, Preservation)Talent
- Stasis for Evoker (Devastation, Preservation, Augmentation)Talent
- Stasis (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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