Tooltip
Raszageth marks players with a, inflicting 2.5 Nature damage every 1 sec for 8 sec. Upon expiration, it inflicts 50 Nature damage to all players. This damage is reduced the further away players are from the blast.
Creates a at the victim's location.][]
How it works
Static Charge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Static Charge is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 50) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 50 Radius: 300 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Static Charge appears in: 1 spell that casts it.
Spells that cast it
- Static ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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