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Static Disruption

Spell

Static Disruption

Nature

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1 sec1 sec cooldownMedium-Long

Strike a target with a charged horn, inflicting 70 Stormstrike Damage and stunning the target for 3 sec.

Static Disruption

Tooltip

Strike a target with a charged horn, inflicting 70 Stormstrike Damage and stunning the target for 3 sec.

How it works

Casting it triggers a 1 sec global cooldown. Its dispel type is client id 1.

Static Disruption is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 13.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70. It applies the snared mechanic.

What it does

Static Disruption is a Nature spell with a 1 sec cast, a range of 35 yards, a 1 sec cooldown and effects that last 3 sec. When cast it deals Nature damage (base value 13) and applies an aura with the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range35 yards (Medium-Long)
Cast time1 sec
Cooldown1 sec
Global cooldown1 sec
GCD categoryCategory id 133
Duration3 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 13
Effect #2Apply Aura (6)
Aura type id 33
Value: -70
Mechanic: Snared

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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