Tooltip
Strike a target with a charged horn, inflicting 70 Stormstrike Damage and stunning the target for 3 sec.
How it works
Casting it triggers a 1 sec global cooldown. Its dispel type is client id 1.
Static Disruption is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 13.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70. It applies the snared mechanic.
What it does
Static Disruption is a Nature spell with a 1 sec cast, a range of 35 yards, a 1 sec cooldown and effects that last 3 sec. When cast it deals Nature damage (base value 13) and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 35 yards (Medium-Long) |
| Cast time | 1 sec |
| Cooldown | 1 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 13 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -70 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.