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Static Jolt

Spell

Static Jolt

Nature

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2 sec2 sec cooldownVision Range (AOI)

The Stormbringer zaps a targeted player, inflicting 50 Nature damage, stunning them for 2 sec.

Static Jolt

Tooltip

The Stormbringer zaps a targeted player, inflicting 50 Nature damage, stunning them for 2 sec.

This additionally empowers the drakonid, increasing movement speed by 30% for 15 sec. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Static Jolt is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Static Jolt.

What it does

Static Jolt is a Nature spell with a 2 sec cast, a range of 100 yards, a 2 sec cooldown and effects that last 2 sec. When cast it deals Nature damage (base value 50) and applies an aura with the stunned mechanic. It also casts Static Jolt (record #375715).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown2 sec
Global cooldownNone
Duration2 sec
Effect #1School Damage (2)
Value: 50
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #3Trigger Spell (64)
Trigger spell: Static Jolt

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Jolt appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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