Tooltip
A burst of electricity erupts from colliding players if both are afflicted, inflicting 10 Nature damage to all players.
This disruptive jolt removes from amplifiers within 8 yards.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 8 yards.
What it does
Static Jolt is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 10) in an 8 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 10 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Static Jolt appears in: 1 boss encounter.
Boss encounters
- Rik Reverb in Liberation of Undermine
Journal section: Stage One: Party Starter > Faulty Zap
Encounter creatures: Amplifier, Rik ReverbRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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