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Static Jolt

Spell

Static Jolt

Nature

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Instant castTwo-Hundred Yard Range

A burst of electricity erupts from colliding players if both are afflicted, inflicting 10 Nature damage to all players.

Static Jolt

Tooltip

A burst of electricity erupts from colliding players if both are afflicted, inflicting 10 Nature damage to all players.

This disruptive jolt removes from amplifiers within 8 yards.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 8 yards.

What it does

Static Jolt is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 10) in an 8 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 10
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Jolt appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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