Tooltip
Stomps the ground, inflicting 27.2583 Physical damage and stunning nearby units for 2 sec.
How it works
Each cast of Stomp costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Stomp is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 12 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 40.8874. It scales with 1 times spell power. Its area radius is 12 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 12 yards.
- Effect 4 is effect type 140, which the datamine does not name. Its area radius is 12 yards. It triggers I Got Hit!.
- Effect 5 is Trigger Spell (effect type 64). It triggers Growing Opportunity.
What it does
Stomp is a Physical spell with a 2 sec cast, an unlimited range, a 2.5 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 40.8874) in a 12 yard radius and applies an aura in a 12 yard radius. It also casts I Got Hit! and Growing Opportunity.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | 1000 yards (One Thousand Yards) |
| Cast time | 2 sec |
| Cooldown | 2.5 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | Dummy (3) Radius: 12 yards |
| Effect #2 | School Damage (2) Value: 40.8874 Spell power coefficient: 1 Radius: 12 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 12 yards |
| Effect #4 | Effect 140 Radius: 12 yards Trigger spell: I Got Hit! |
| Effect #5 | Trigger Spell (64) Trigger spell: Growing Opportunity |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.