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Stomp

Spell

Stomp

Physical

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2 sec2.5 sec cooldownOne Thousand Yards

Stomps the ground, inflicting 27.2583 Physical damage and stunning nearby units for 2 sec.

Stomp

Tooltip

Stomps the ground, inflicting 27.2583 Physical damage and stunning nearby units for 2 sec.

How it works

Each cast of Stomp costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.

Stomp is built from 5 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 12 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40.8874. It scales with 1 times spell power. Its area radius is 12 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 12 yards.
  4. Effect 4 is effect type 140, which the datamine does not name. Its area radius is 12 yards. It triggers I Got Hit!.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Growing Opportunity.

What it does

Stomp is a Physical spell with a 2 sec cast, an unlimited range, a 2.5 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 40.8874) in a 12 yard radius and applies an aura in a 12 yard radius. It also casts I Got Hit! and Growing Opportunity.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost20 Energy
Range1000 yards (One Thousand Yards)
Cast time2 sec
Cooldown2.5 sec
Global cooldownNone
Duration2 sec
Effect #1Dummy (3)
Radius: 12 yards
Effect #2School Damage (2)
Value: 40.8874
Spell power coefficient: 1
Radius: 12 yards
Effect #3Apply Aura (6)
Aura type id 12
Radius: 12 yards
Effect #4Effect 140
Radius: 12 yards
Trigger spell: I Got Hit!
Effect #5Trigger Spell (64)
Trigger spell: Growing Opportunity

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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