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Stomp

Spell

Stomp

Physical

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Instant castTen yards

The kodo delivers a brutal stomp, inflicting Nature damage.

Stomp

Tooltip

The kodo delivers a brutal stomp, inflicting Nature damage.

This ability generates a high amount of threat.

How it works

It works on charges (charge category 1152); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.

Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2.7988. Its area radius is 10 yards.
  2. Effect 2 is Threat (effect type 63). Its base value is 20000. Its area radius is 10 yards.

What it does

Stomp is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 2.7988) in a 10 yard radius and changes threat in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Recovery time6 sec
Global cooldown1 sec
GCD categoryCategory id 133
ChargesCharge category id 1152 (charge count not in the datamine)
Effect #1School Damage (2)
Value: 2.7988
Radius: 10 yards
Effect #2Threat (63)
Value: 20000
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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