Tooltip
The kodo delivers a brutal stomp, inflicting Nature damage.
This ability generates a high amount of threat.
How it works
It works on charges (charge category 1152); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.
Stomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2.7988. Its area radius is 10 yards.
- Effect 2 is Threat (effect type 63). Its base value is 20000. Its area radius is 10 yards.
What it does
Stomp is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 2.7988) in a 10 yard radius and changes threat in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Recovery time | 6 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1152 (charge count not in the datamine) |
| Effect #1 | School Damage (2) Value: 2.7988 Radius: 10 yards |
| Effect #2 | Threat (63) Value: 20000 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.