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Storm Bolt

Spell

Storm Bolt

Nature

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2.5 sec20 sec cooldownExtended Range

Throws a hammer at an enemy, inflicting Nature damage and stunning everyone in a line for 3 sec.

Storm Bolt

Tooltip

Throws a hammer at an enemy, inflicting Nature damage and stunning everyone in a line for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Storm Bolt is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 5. Its area radius is 50 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 50 yards.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Storm Bolt.

What it does

Storm Bolt is a Nature spell with a 2.5 sec cast, a range of 50 yards, a 20 sec cooldown and effects that last 3 sec. When cast it deals Nature damage (base value 5) in a 50 yard radius and applies an aura with the stunned mechanic in a 50 yard radius. It also casts Storm Bolt (record #259870).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast time2.5 sec
Cooldown20 sec
Global cooldownNone
Duration3 sec
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 5
Radius: 50 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 50 yards
Effect #4Trigger Spell (64)
Trigger spell: Storm Bolt

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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