Spell
Sudden Death
Physical
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Tooltip
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
How it works
Its aura procs every time its trigger condition is met.
Sudden Death is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 262.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 63. Its base value is -200.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Execute.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 408. Its base value is 1. It triggers Execute.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -100.
What it does
Sudden Death is a spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura. It also casts Execute and Execute. It stacks up to 2 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Max stacks | 2 |
| Effect #1 | Apply Aura (6) Aura type id 262 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: -100 Misc value: 14 |
| Effect #3 | Apply Aura (6) Aura type id 63 Value: -200 Misc value: 1 |
| Effect #4 | Apply Aura (6) Aura type id 408 Value: 1 Trigger spell: Execute |
| Effect #5 | Apply Aura (6) Aura type id 408 Value: 1 Trigger spell: Execute |
| Effect #6 | Apply Aura (6) Aura type id 108 Value: -100 Misc value: 34 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.