Tooltip
Summons a Water Elemental to follow and fight for you.
How it works
Casting it triggers a 1.5 sec global cooldown.
Summon Water Elemental is built from 2 client effects, applied in this order:
- Effect 1 is Summon Pet (effect type 56). Its base value is 1. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Summon Water Elemental is a Frost spell with a 1.5 sec cast, no range (it targets the caster), a 15 sec cooldown and an effect that lasts until cancelled. When cast it summons a pet in a 2 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | Infinite |
| Effect #1 | Summon Pet (56) Value: 1 Misc value: 78116 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Summon Water Elemental appears in: 2 talents.
Talents
- Summon Water Elemental for Mage (Arcane, Fire, Frost)Talent
- Summon Water Elemental (2 talent definitions no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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