How it works
Summon Water Elemental is built from 2 client effects, applied in this order:
- Effect 1 is effect type 61, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Summon Water Elemental is a spell with a 3 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | Infinite |
| Effect #1 | Effect 61 Misc value: 14857 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.