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Sunder Armor

Spell

Sunder Armor

Physical

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2 sec15 sec cooldownVision Range (AOI)

Inflicts 35 Physical damage and increases Physical damage taken by 9% for 20 sec.

Sunder Armor

Tooltip

Inflicts 35 Physical damage and increases Physical damage taken by 9% for 20 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Sunder Armor is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 9.

What it does

Sunder Armor is a Physical spell with a 2 sec cast, a range of 100 yards, a 15 sec cooldown and effects that last 20 sec. When cast it deals Physical damage (base value 35) and applies an aura. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown15 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration20 sec
Proc chanceAlways
Max stacks100
Effect #1School Damage (2)
Value: 35
Effect #2Apply Aura (6)
Aura type id 87
Value: 9
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sunder Armor appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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