Spell
Sunseeker Mushroom
Nature
Sunfire damage has a chance to grow a magical mushroom at a target's location.
Tooltip
Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (265.9% of Spell Power) Nature damage and then an additional (150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
How it works
Its aura procs every time its trigger condition is met.
Sunseeker Mushroom is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Sunseeker Mushroom.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Sunseeker Mushroom is a Nature spell with an instant cast, an unlimited range and effects that last 1 sec. When cast it applies an aura. It also casts Sunseeker Mushroom (record #1280212).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1 sec |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Misc value: 1000 Trigger spell: Sunseeker Mushroom |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sunseeker Mushroom appears in: 1 spell that casts it.
Spells that cast it
- Sunseeker MushroomTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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