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Sunseeker Mushroom

Spell

Sunseeker Mushroom

Nature

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Druid

Instant castAnywhere - Unlimited

Sunfire damage has a chance to grow a magical mushroom at a target's location.

Sunseeker Mushroom

Tooltip

Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (265.9% of Spell Power) Nature damage and then an additional (150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.

Generates up to 20 Astral Power based on targets hit.

How it works

Its aura procs every time its trigger condition is met.

Sunseeker Mushroom is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Sunseeker Mushroom.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Sunseeker Mushroom is a Nature spell with an instant cast, an unlimited range and effects that last 1 sec. When cast it applies an aura. It also casts Sunseeker Mushroom (record #1280212).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration1 sec
Proc chanceAlways
Effect #1Trigger Spell (64)
Misc value: 1000
Trigger spell: Sunseeker Mushroom
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sunseeker Mushroom appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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