Tooltip
Unleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.
How it works
Its aura procs every time its trigger condition is met.
Supercharge is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 25. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 15. Its area radius is 50000 yards.
- Effect 3 is effect type 77, which the datamine does not name. Its area radius is 50000 yards.
What it does
Supercharge is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius. It stacks up to 2 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 2 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 25 Misc value: 127 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 15 Radius: 50000 yards |
| Effect #3 | Effect 77 Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Supercharge appears in: 1 boss encounter.
Boss encounters
- The Assembly of Iron in Ulduar
Journal section: Hard Mode
Encounter creatures: Stormcaller Brundir, Steelbreaker, Runemaster MolgeimRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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