Tooltip
In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 149.921 Nature damage to all nearby enemies.
How it works
Supernova is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 149.921. Its area radius is 300 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Supernova is a Nature spell with a 10 sec cast and an unlimited range. When cast it deals Nature damage (base value 149.921) in a 300 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 10 sec |
| Effect #1 | School Damage (2) Value: 149.921 Radius: 300 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.