Tooltip
Pulses arcane energy around the target enemy or ally, dealing (40% of Spell Power) Arcane damage to nearby enemies, and knocking them upward. A primary enemy target will take 100% increased damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
Supernova is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 100.
- Effect 2 is School Damage (effect type 2). It scales with 0.4 times spell power. Its area radius is 8 yards.
- Effect 3 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 8 yards.
What it does
Supernova is an Arcane spell with an instant cast, a range of 40 yards and a 10 sec cooldown. When cast it deals Arcane damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 100 |
| Effect #2 | School Damage (2) Spell power coefficient: 0.4 Radius: 8 yards |
| Effect #3 | Effect 144 Value: 150 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.