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Supernova

Spell

Supernova

Arcane

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Instant cast10 sec cooldownLong Range

Pulses arcane energy around the target enemy or ally, dealing (40% of Spell Power) Arcane damage to nearby enemies, and knocking them upward.

Supernova

Tooltip

Pulses arcane energy around the target enemy or ally, dealing (40% of Spell Power) Arcane damage to nearby enemies, and knocking them upward. A primary enemy target will take 100% increased damage.

How it works

Casting it triggers a 1.5 sec global cooldown.

Supernova is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 100.
  2. Effect 2 is School Damage (effect type 2). It scales with 0.4 times spell power. Its area radius is 8 yards.
  3. Effect 3 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 8 yards.

What it does

Supernova is an Arcane spell with an instant cast, a range of 40 yards and a 10 sec cooldown. When cast it deals Arcane damage in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range40 yards (Long Range)
Cast timeInstant
Cooldown10 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Dummy (3)
Value: 100
Effect #2School Damage (2)
Spell power coefficient: 0.4
Radius: 8 yards
Effect #3Effect 144
Value: 150
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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