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Supreme Doom

Spell

Supreme Doom

Shadow

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1 secSelf Only

Inflicts Shadow damage to reduce the target to 1 health.

Supreme Doom

Tooltip

Inflicts Shadow damage to reduce the target to 1 health. Supreme Doom is removed when reaching 50% of their total health. Causes Explosive Doom if the duration expires, inflicting 19.4324 Shadow damage to all allies.

How it works

Supreme Doom is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 100 yards. It ticks every 0.2 sec, 40 times over the full 10 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 50. Its area radius is 100 yards.

What it does

Supreme Doom is a Shadow spell with a 1 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura in a 100 yard radius every 0.2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time1 sec
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 226
Radius: 100 yards
Period: every 0.2 sec
Effect #2Dummy (3)
Value: 50
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Supreme Doom appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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