Tooltip
Halondrus inflicts up to 15 Cosmic damage to players and knocks them away from its location.
These effects are reduced the closer players are to Halondrus.
How it works
Surge is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 12 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 60. Its area radius is 12 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 80. Its area radius is 24 yards.
- Effect 4 is Knock Back (effect type 98). Its base value is 100. Its area radius is 200 yards.
What it does
Surge is a Holy, Nature, Shadow and Arcane spell with a 4 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 15) in a 12 yard radius, has a Knock Back effect in a 12 yard radius, has a Knock Back effect in a 24 yard radius and has a Knock Back effect in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Effect #1 | School Damage (2) Value: 15 Radius: 12 yards |
| Effect #2 | Knock Back (98) Value: 60 Misc value: 100 Radius: 12 yards |
| Effect #3 | Knock Back (98) Value: 80 Misc value: 130 Radius: 24 yards |
| Effect #4 | Knock Back (98) Value: 100 Misc value: 160 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.