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Surge

Spell

Surge

HolyNatureShadowArcane

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4 secSelf Only

Halondrus inflicts up to 15 Cosmic damage to players and knocks them away from its location.

Surge

Tooltip

Halondrus inflicts up to 15 Cosmic damage to players and knocks them away from its location.

These effects are reduced the closer players are to Halondrus.

How it works

Surge is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 12 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 60. Its area radius is 12 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 80. Its area radius is 24 yards.
  4. Effect 4 is Knock Back (effect type 98). Its base value is 100. Its area radius is 200 yards.

What it does

Surge is a Holy, Nature, Shadow and Arcane spell with a 4 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 15) in a 12 yard radius, has a Knock Back effect in a 12 yard radius, has a Knock Back effect in a 24 yard radius and has a Knock Back effect in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast time4 sec
Effect #1School Damage (2)
Value: 15
Radius: 12 yards
Effect #2Knock Back (98)
Value: 60
Misc value: 100
Radius: 12 yards
Effect #3Knock Back (98)
Value: 80
Misc value: 130
Radius: 24 yards
Effect #4Knock Back (98)
Value: 100
Misc value: 160
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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