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Surge

Spell

Surge

HolyNatureShadowArcane

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Instant castSelf Only

Halondrus inflicts up to Cosmic damage to players and knocks them away from its location.

Surge

Tooltip

Halondrus inflicts up to Cosmic damage to players and knocks them away from its location.

How it works

Surge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 1000 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 1000 yards.

What it does

Surge is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 15) in a 1000 yard radius and has a Knock Back effect in a 1000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 15
Radius: 1000 yards
Effect #2Knock Back (98)
Value: 100
Misc value: 160
Radius: 1000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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