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Surging Arc

Spell

Surging Arc

Nature

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3 secThree Hundred Yards

The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 10 Nature damage and then jumping to up to 3 targets.

Surging Arc

Tooltip

The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 10 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.

How it works

Surging Arc is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. It jumps to up to 3 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.
  3. Effect 3 is Dummy (effect type 3). Its base value is 10.

What it does

Surging Arc is a Nature spell with a 3 sec cast and a range of 300 yards. When cast it deals Nature damage (base value 10) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast time3 sec
Effect #1School Damage (2)
Value: 10
Chain targets: 3
Effect #2Dummy (3)
Value: 3
Effect #3Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Surging Arc appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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