Tooltip
The Swiftness Ward increases Haste and movement speed by 25% and grants immunity to movement impairing effects.
How it works
Swiftness Ward is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 171. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
What it does
Swiftness Ward is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 25 |
| Effect #2 | Apply Aura (6) Aura type id 171 Value: 25 |
| Effect #3 | Apply Aura (6) Aura type id 77 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 77 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.