Spell
System Shock
Nature
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (31.4% of Attack Power) Nature damage, and reduces their movement speed by 90% for...
Tooltip
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (31.4% of Attack Power) Nature damage, and reduces their movement speed by 90% for 2 sec.
How it works
Its dispel type is client id 4.
System Shock is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.3136 times attack power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -90. It applies the snared mechanic.
What it does
System Shock is a Nature spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it deals Nature damage and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.3136 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -90 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.