Tooltip
All melee attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
Each melee strike also increases Physical damage taken by the main target by 5% for 12 sec. This effect stacks.
How it works
Taeshalach's Reach is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 8 yards.
What it does
Taeshalach's Reach is a Physical spell with an instant cast and a range of 100 yards. When cast it deals a percentage of weapon damage (base value 100) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Weapon % Damage (31) Value: 100 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.