Tooltip
The caster fires a bolt of electricity at a random enemy that inflicts 150 Nature damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 150.
What it does
Taze is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 150 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.