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Taze

Spell

Taze

Nature

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1.5 secLong Range

The caster fires a bolt of electricity at a random enemy that inflicts 150 Nature damage.

Taze

Tooltip

The caster fires a bolt of electricity at a random enemy that inflicts 150 Nature damage.

How it works

Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is School Damage (effect type 2). Its base value is 150.

What it does

Taze is a Nature spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Nature damage (base value 150).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 150

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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