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Taze

Spell

Taze

Nature

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3 secTower 100

Inflicts 10 Nature damage instantly, and 6.5 Nature damage every 2 sec for 20 sec.

Taze

Tooltip

Inflicts 10 Nature damage instantly, and 6.5 Nature damage every 2 sec for 20 sec.

How it works

Its aura procs every time its trigger condition is met.

Taze is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6.5 per tick. It ticks every 2 sec, 10 times over the full 20 sec (65 base in total).

What it does

Taze is a Nature spell with a 3 sec cast, a range of 100 yards and effects that last 20 sec. When cast it deals Nature damage (base value 10) and applies an aura every 2 sec. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time3 sec
Duration20 sec
Proc chanceAlways
Max stacks3
Effect #1School Damage (2)
Value: 10
Effect #2Apply Aura (6)
Aura type id 3
Value: 6.5
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Taze appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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