Tooltip
Inflicts 10 Nature damage instantly, and 6.5 Nature damage every 2 sec for 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Taze is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6.5 per tick. It ticks every 2 sec, 10 times over the full 20 sec (65 base in total).
What it does
Taze is a Nature spell with a 3 sec cast, a range of 100 yards and effects that last 20 sec. When cast it deals Nature damage (base value 10) and applies an aura every 2 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 3 sec |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6.5 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Taze appears in: 1 boss encounter.
Boss encounters
- Trixie & Naeno in Operation: Mechagon
Journal section: Trixie "The Tech" Tazer
Encounter creatures: Trixie Tazer, Naeno Megacrash, MechacycleDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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