Tooltip
Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift.
Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.
Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Tear Rift is a Shadow spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.