Tooltip
Tears a rift in reality, pulling in all players and inflicting Gravity Squeeze on any players who are too close to the rift.
Also, the missiles from Darkness of a Thousand Souls will be sucked into the rift rather than hitting the targeted player if that player is standing close enough to the rift to be affected by Gravity Squeeze.
Finally, rifts will also pull the pools of flame created by Flaming Orbs to them. When they reach the edge of the platform near the rift, the rift will suck in the flames, reducing the size of the flame patch over time.
How it works
Tear Rift is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is Create Area Effect (effect type 179).
What it does
Tear Rift is a Shadow spell with an instant cast, a range of 300 yards and effects that last 1 min. When cast it has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Create Area Effect (179) Misc value: 10003 |
| Effect #2 | Create Area Effect (179) Misc value: 10160 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tear Rift appears in: 1 boss encounter.
Boss encounters
- Kil'jaeden in Tomb of Sargeras
Journal section: Stage Three: Darkness of A Thousand Souls
Encounter creatures: Kil'jaedenRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Tear Rift at Wowhead (opens Wowhead in a new tab)