How it works
Temporal Smash is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 164, which the datamine does not name. It triggers Temporal Charge.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Temporal Charge.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Power Overwhelming.
What it does
Temporal Smash is a spell with an instant cast and a range of 100 yards. It also casts Temporal Charge, Temporal Charge and Power Overwhelming.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Effect 164 Trigger spell: Temporal Charge |
| Effect #3 | Effect 164 Trigger spell: Temporal Charge |
| Effect #4 | Effect 203 Trigger spell: Power Overwhelming |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.