How it works
Its dispel type is client id 1.
Terrify is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. Its area radius is 50 yards. It ticks every 1 sec, 5 times over the full 5 sec (30 base in total).
What it does
Terrify is a Shadow spell with a 3 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura in a 50 yard radius and applies an aura in a 50 yard radius every 1 sec. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | 5 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Radius: 50 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Terrify appears in: 1 spell that casts it.
Spells that cast it
- TerrifyTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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