Tooltip
Inflicts 36.7945 Shadow damage to all enemies in a cone in front of the caster, causing them to flee in fear for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Terror Wail is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 50 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 36.7945. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 50 yards.
What it does
Terror Wail is a Shadow spell with a 4 sec cast, a range of 50 yards, a 3 sec cooldown and effects that last 3 sec. When cast it deals Shadow damage (base value 36.7945) in a 50 yard radius and applies an aura with the fleeing mechanic in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 4 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Dummy (3) Radius: 50 yards |
| Effect #2 | School Damage (2) Value: 36.7945 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 7 Mechanic: Fleeing Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Terror Wail appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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