Tooltip
The lantern emanates to all players within 4 yards. Carrying the lantern extends this light to 14 yards.
Allowing the lantern to be hit by Descent or Deadly Descent will shatter it, releasing.
How it works
The Blood Lantern is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 293. Its base value is 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 14 per tick. It ticks every 6 sec.
What it does
The Blood Lantern is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 6 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 293 Value: 4 Misc value: 1875 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 14 Period: every 6 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
The Blood Lantern appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Shriekwing in Castle Nathria
Encounter creatures: ShriekwingRaid boss ability
Spells that cast it
- The Blood LanternTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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