How it works
The Singularity is built from 2 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. It triggers The Singularity.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Event Horizon.
What it does
The Singularity is a spell with an instant cast and no range (it targets the caster). It also casts The Singularity (record #362207) and Event Horizon.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 203 Trigger spell: The Singularity |
| Effect #2 | Effect 203 Trigger spell: Event Horizon |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
The Singularity appears in: 1 spell that casts it.
Spells that cast it
- The SingularityTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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