Tooltip
The Spectral Axethrower throws an axe at a player, inflicting 8 Physical damage and causing them to bleed for 3 Physical damage every 1 sec for 6 sec.
How it works
Its dispel type is client id 11.
Throw Axe is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 1 sec, 6 times over the full 6 sec (18 base in total).
What it does
Throw Axe is a Physical spell with a 3 sec cast, a range of 60 yards and effects that last 6 sec. When cast it deals Physical damage (base value 8) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | 3 sec |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Throw Axe appears in: 1 boss encounter.
Boss encounters
- Commander Kroluk in Windrunner Spire
Journal section: Rallying Bellow > Spectral Axethrower
Encounter creatures: Commander Kroluk, Haunting Grunt, Phantasmal Mystic, Spectral AxethrowerDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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