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Thrumming Pulse

Spell

Thrumming Pulse

Physical

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1.5 secSelf Only

Increases the damage done by Zul and his minions by 50% for 40 sec.

Thrumming Pulse

Tooltip

Increases the damage done by Zul and his minions by 50% for 40 sec. This effect stacks.

How it works

Each cast of Thrumming Pulse costs 100 Energy. Its aura procs every time its trigger condition is met.

Thrumming Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 50. Its area radius is 30 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10. Its area radius is 30 yards.

What it does

Thrumming Pulse is a spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 40 sec. When cast it applies an aura in a 30 yard radius. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost100 Energy
RangeSelf Only
Cast time1.5 sec
Duration40 sec
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 79
Value: 50
Misc value: 127
Radius: 30 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 10
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Thrumming Pulse appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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